WET: Not Even For a Bet
The game is repetitive to the point of frustration. Clear a few generic corridors till you reach an ‘arena’ type room. Cant progress till every ‘spawn’ door has been closed and all enemies destroyed. Rinse, repeat.. all the way through the game. Little to no variety, pants voice over from Dushku, terrible script..
For entire levels the target reticle vanished. Fully vanished… multiple times. On more than one occasion Ruby (or whatever the main character is called, I really didn’t give a rats) took her ONE sword from her back and held it in hand, but magically the sword graphic remained on her back. Nice attention to detail there.
The end bosses die in about 4 key presses of a stupid quick time event designed to show off a silly cut scene of Ruby using her guns to block knife blades rather than shooting her opponent in the face. Seriously, the level trash takes more of a beating than the damn bosses! Who the feck thinks it’s a good idea to make the boss fight into a whack-a-mole mini game? When I reach end bosses in these types of games, I want to hand them their ass in a blaze of firey rage! If you have the player performing acrobatic gunplay all the way through a game, here’s a tip, make your boss fight the most elaborate, acrobatic, gunfight you can imagine… and if you cant imagine, pay someone to imagine it for you! DO NOT reduce these things to a cutscene and 4 button presses. Its called a fecking climax for a reason!
I know Bethesda only published the game, but c’mon! Did anyone play this stinker all the way through?
2/10 ..and that is being generous. Do yourself a favour, go rent it first and try it before handing over any cash. Or, go buy Stranglehold or Max Payne
. Both games did/do slow motion gunplay a LOT better.