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Posts Tagged ‘Xbox Arcade’

Playing this month…

August 11th, 2011 No comments

 

Still pretty slow on the gaming front… even more so with the PS3 drive dying.

  1. From Dust (Xbox360)
  2. Donkey Kong Country Returns (Wii)
  3. Minecraft (PC)
  4. Jedi Academy (PC)

Minecraft and Jedi made it back into the rotation again as they usually do when other sources of games dry up. Finally completed Donkey Kong, can’t recommend that game enough. Even though I’m an established “disappointed with the Wii” kinda guy.

From Dust is a nice throwback to the days of my Populous past. I loved that game back in the day and have been following From Dust for a while now. Was going to pick it up on PSN or PC but as the Xbox got an early release I grabbed it there instead. Very, very fun game. Will try and get a review up asap.

For the first time I’d like to open “Playing this month…” up to the readers for once. Any suggestions for games to play this month? Any platform, any genre… within reason.

Leave a comment or shoot me an email with your game suggestions.

Limbo: Review

September 13th, 2010 No comments

Limbo is a simple game, with simple objectives, a simple art style, and a simple soundtrack. Only one puzzle stumped me for longer than ten minutes, the ending explains nothing and the story is seemingly non-existent. The game lasted about four hours but looking at Youtube, people have done speed runs of about one hour.

So far, not a great review technically. In practice however, Limbo is a shining example of ‘less is more’.

Firstly I’d like to address the price point issue here as it seems to be a strong reason people give for not purchasing the game. 1200 MS points = £10.28 (roughly). I got about three to four hours from Limbo on my first run (not going to count replay time here). A retail game costs roughly £40 in the UK and lasts anything between eight and fifteen hours on average. It’s simple maths really, multiply the price of Limbo by four to roughly match retail price at £40, and if you do the same with the time to complete you will be left with a twelve to sixteen hour game for £40. When put into perspective, the price is actually comparable to most retail titles and I can guarantee there is more imagination and creativity in Limbo than half the games out there. People will happily drop £40 on the latest Tiger Woods game despite it having virtually no advancements compared to the last game, yet Limbo is too expensive for an XBLA title? Give me a break. I’d strongly suggest giving the demo a spin before making any rash decisions.

OK, so with that out of the way lets talk a little about the game now.

The game has such a striking art style it is hard not to be intrigued. Ever since I saw the first screenshot released I was convinced I’d buy this game based on the graphics alone. Not often do games strip back the level of graphics to this degree, but it really works for Limbo. The game tries to create a very bleak atmosphere and the art style only serves to enhance that tenfold. The same can be said of the soundtrack, what little there is of one (well that is technically wrong as you will always hear ambient/background noise no matter where you are in the game, be it an off key horn or the increasing volume of static noise during the spider sections). Every sound in Limbo is designed to put you on edge and it synchs so well with the gameplay that it’s often easy to forget there is any soundtrack at all. The only rest you get from the audible assault on the senses is after the various tense world turning/flooding/chase elements are over, when the ambient sound becomes almost soothing in comparison to the tension laden moments you just experienced. There are no traditional pieces of music, only atmospheric noise that is sometimes the equivalent of running fingernails down the chalkboard of your soul… depending how immersed you allow yourself to become anyway.

Talking of immersion, personally I like to give myself over to games like this, and I genuinely feel the only way to play Limbo is at night, in the dark, with all the curtains shut. I played Silent Hill 1 with a friend in the same way and I think it added so much more to our experience of the game that without that element, I would still have enjoyed it, just not in the same way. I know people often don’t play games in this manner so a lot of this will probably go over peoples heads or be mocked and ridiculed, but I don’t care and I’m positive anyone who plays these types of games in the same way will understand just what I’m talking about.

Puzzle-wize, Limbo has some of the freshest and imaginative takes on the age old platform/puzzle formula’s I have seen in some time. The game takes place over three distinct sections with each featuring appropriately themed puzzles to the area you are in. The forest section has you avoiding man-traps, spider webs, and in some of the tenser moments of the game (for arachnophobes anyway) you will be running for your life from a giant spider. The deserted city section contains lots of water based puzzles as much of the environment has been flooded, whereas the abandoned factory area features a lot of physics based puzzles involving saw blades and conveyor belts. The different areas enable an interesting mix of puzzles and before anything begins to feel too repetitive you are experiencing something new to wrap your head around. The pacing is superb although personally, I would have liked to see more of the forest areas as that was hands down my favourite area. Not only in terms of puzzles but in terms of questions.

The forest area for example is the only section of the game you will encounter other living things. Other children feature heavily here, firing what I can only assume are pea shooter style weapons, operating mechanical spider legs, rolling flaming tires down on you from above. Who these children are and why they are opposing the player is never made clear. Neither are the repeated instances of tree houses in the first, middle and very end sections of the game. The title screen features a tree house which leads me to believe there is some significance there, but this is half the fun of Limbo. The game asks more than it answers, and yet it asks nothing. The human mind is geared to enjoy solving puzzles and the game not only has these by the dozen but it’s very essence, themes and settings raise many questions that beg to be answered.

I’m a sucker for this kind of thing, 2001 Space Odyssey, Phantasm… I’ve always been interested in media that leaves questions to be pondered over even if there are no answers to be found. The human mind automatically attempts to fill in the blanks even when not required to and whether by design or accident, I think Limbo takes advantage of this psychological element of the human brain very well. I realise however, this is not everyone’s cup of tea, and as a result many have simply dismissed the game as an attempt to be ‘arty’ and ‘hip’ as many other indie games have attempted. To these people I would urge them to ignore this element and simply enjoy it as a puzzle/platform game. There is a lot of fun to be had here even if you are not intrigued by the same elements that I am.

In my opinion Limbo is one of the freshest, imaginative games to release in recent years. Even if you wait for the price to come down, or only give the demo a spin, I’d strongly recommend this to anyone in possession of an Xbox and a spare 1200 MS points. It really is that good.

Categories: Gaming, Review Tags: , , ,

Trials HD: Broken Controllers Edition

September 15th, 2009 No comments

I have given a name to my pain, and it is Trials HD!

This almost slipped past my radar. Almost.

After an hour of trying to load Left4Dead (Xbox drive has died again), I grew bored and went browsing the Marketplace to see what was new. Came across Trials HD, recognised it as something I had seen played by a few people on my Friends List, and grabbed the demo. 10 minutes in I was adding some MS points to unlock the full game.

At it’s core, it is a simple concept. Controls are minimal, Gas (R-Trigger), Brake (L-Trigger), Lean (L-Stick).. the aim is to get from start to finish with as little checkpoint restarts as possible, in as fast a time as you can, while pulling off some crazy stunts. Sounds easy? It is at first, deceptively so in fact.

Beginner & Easy modes sucker you in with fast, fun courses that are fairly easy to Gold medal.. Intermediate ramps up the difficulty like a slap to the face, and Hard/Extreme modes will make you want to congratulate RedLynx for riding the line between fun and frustration so well, whilst crushing your controller into a fine white powder.  Trials HD balances on a tightrope of excellence and morale breaking gameplay that will keep you coming back again, and again, and again.

The checkpoint system works so well for this game, restarts are instant.. no loading, no menu’s to navigate.. B will restart from the last checkpoint you passed whilst select will restart the whole level. And when I say instant I mean instant, no pause, no interruption, just right back to the action. I cant stress how integral to the game this system is. The amount of restarts you will be doing on the harder levels, even a few seconds load time could mean the difference between continuing and throwing the pad at a wall. The game is set up to give plenty of checkpoints and you will normally find them right after tough obstacles, acting as the ‘virtual carrot’ to keep you trying. This system is partly what makes the game so damn addictive. It’s so easy to restart a checkpoint/level you will find yourself almost drawn to do it without thinking.

The levels are 2d technically but all the visuals are in stunning 3d, in fact I’m somewhat surprised to see an Xbox Arcade title look so damn good for such a small download. With something like 50+ levels spread across the different difficulty levels/mini-games/tournaments, there is more than enough content to give great value for money. At 1200 MS points it may seem a little steep at first, but give the demo a whirl and see how you feel 10 minutes later. For me, it was worth every penny.

I’m yet to try the level editor but as far as I’m aware it’s the exact same set of tools that RedLynx used to create the games many courses, so its entirely possible to make levels of equivalent quality or even better if you spend enough time. Yet more value for money. The user generated content is unfortunately limited to the people on your friends list for some reason which is a shame if you have no friends playing the game. Perhaps this will change in the future.

All in all, I would highly recommend this game to anyone thinking of splashing out on an Arcade title. It’s worth every penny and is packed with fun and challenge, plus the ability to generate your own content will keep you coming back for more long after you have cleared all the existing content.