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Posts Tagged ‘XBLA’

XBLIG Restored

November 11th, 2010 No comments

Microsoft have now moved the indies section back to the games and demo area of the dashboard after its brief cameo in the speciality shop area. Nice that they responded so quickly and fixed an issue that was bugging many XBLIG developers.

I know the section is fighting a tough battle with so many massage simulator titles and other assorted guff, but there are some genuinely good games available through XBLIG at a bargain price.

With nearly everything priced at or around 80 MS points, it’s the perfect place to use up leftover points from other DLC purchases… I’ve picked up a couple of fun titles that way myself and usually check the section every time I log in for new arrivals.

Categories: Gaming, Rant Tags: , ,

Odd?

November 3rd, 2010 No comments

I’ve not tried it yet to confirm (minecraft too tempting right now), but apparently the new Xbox dash update tucks the indie games away into a “speciality shops” section along with avatar items and Game Room?

Anyone else find this a little strange? Why are they not listed with the demos, games-on-demand, and XBLA titles?

“Speciality Shops”  just doesn’t seem right to me. Are indie games that specialist that they can’t be sold under the regular games section? Considering a large portion of XBLA hits originated with indie devs it strikes me as a little off that the XBLIG selection has been relegated to the area reserved for avatar fluff.

Very odd.

Categories: Gaming, Rant Tags: , ,

Sonic 4: Episiode 1

October 18th, 2010 No comments

I’m torn.

Firstly, I only played the trial demo. I’ve literally only played Act 1 of the first zone. Part of me likes it, part of me is… hmm, what is the word I’m looking for. Repulsed is too strong. I don’t know, something doesn’t sit right put it that way.

For starters, I never liked the homing attack. NEVER. Now, call me old fashioned but when I play a platformer I like there to be some requirement for precise jumps. Whether landing on an enemies head, or leaping to a far away platform. What I don’t expect is to just be able to double tap jump and automatically zoom to, and destroy the nearest enemy. Nor do I like to automatically home in on a jump pad. Nor do I like missing a jump only to make it by hitting double jump. OK, fair enough, I could play without using it, but it’s my understanding that some of the level design has been built around the assumption that people WILL be using it which leaves me in a bind.

I understand that in the modern gaming world, everyone gets a medal for showing up, games like to strip difficulty back to get as wide an audience as possible yada yada.. but I don’t like it. My play through of Act 1 was done in about 2 minutes, I literally whizzed through the entire level with double jumps and auto lock on. I lost zero rings and encountered very little difficulty. Yes, opening act is supposed to be easy, but even so… previous 2D sonic games have ALL had a stronger opening act compared to this in my opinion.

Graphically I like it. I like HD 2D when done well and this looks very nice no doubt there. The new Sonic design looks, OK. Well that’s harsh, it does look good… when standing. Running, meh. It’s not bad but it’s not good either. Which brings me to my biggest complaint. The physics.

They don’t seem right. Sometimes Sonic is painfully slow to get moving, as though he has concrete shoes on. Other times a quick (here it is again) double jump will speed you up. In previous sonic games if you were lacking enough speed you couldn’t make it up certain slopes. In this version you can slow waltz up steep slopes that would have sent you packing in Sonic 2. It’s funny, some sections flew by as fast as I remember older Sonic games being. Then I remind myself that is largely thanks to double jump. I’m not even looking for pads, I just double jump to them and spring off again. I’m not even looking. *sigh*

I can get past the character design changes. I can get past the weakish running animation. What I can’t get past is the toned down difficulty that the homing attack feature has caused. I’m not sure I’d spend 1200 MS points on this simply because I don’t feel it will offer any challenge.

In conclusion, I think it speaks volumes that after playing through Act 1 twice.. I loaded up Sonic 2 and smiled. Not only did I have a lot more fun, but the game is cheaper on XBLA. Hell you could pick up S1/2 and still have some change for a banana Frijj!

A little disappointing overall, but could have been worse. If homing attack sounds like you won’t be bothered by it, give it a whirl. I’ll personally wait it out for Ep1 to be discounted before I try the full version. I’m still interested in Ep2 if only to see how they have progressed it.

Categories: Gaming, Review Tags: , ,

Limbo: Review

September 13th, 2010 No comments

Limbo is a simple game, with simple objectives, a simple art style, and a simple soundtrack. Only one puzzle stumped me for longer than ten minutes, the ending explains nothing and the story is seemingly non-existent. The game lasted about four hours but looking at Youtube, people have done speed runs of about one hour.

So far, not a great review technically. In practice however, Limbo is a shining example of ‘less is more’.

Firstly I’d like to address the price point issue here as it seems to be a strong reason people give for not purchasing the game. 1200 MS points = £10.28 (roughly). I got about three to four hours from Limbo on my first run (not going to count replay time here). A retail game costs roughly £40 in the UK and lasts anything between eight and fifteen hours on average. It’s simple maths really, multiply the price of Limbo by four to roughly match retail price at £40, and if you do the same with the time to complete you will be left with a twelve to sixteen hour game for £40. When put into perspective, the price is actually comparable to most retail titles and I can guarantee there is more imagination and creativity in Limbo than half the games out there. People will happily drop £40 on the latest Tiger Woods game despite it having virtually no advancements compared to the last game, yet Limbo is too expensive for an XBLA title? Give me a break. I’d strongly suggest giving the demo a spin before making any rash decisions.

OK, so with that out of the way lets talk a little about the game now.

The game has such a striking art style it is hard not to be intrigued. Ever since I saw the first screenshot released I was convinced I’d buy this game based on the graphics alone. Not often do games strip back the level of graphics to this degree, but it really works for Limbo. The game tries to create a very bleak atmosphere and the art style only serves to enhance that tenfold. The same can be said of the soundtrack, what little there is of one (well that is technically wrong as you will always hear ambient/background noise no matter where you are in the game, be it an off key horn or the increasing volume of static noise during the spider sections). Every sound in Limbo is designed to put you on edge and it synchs so well with the gameplay that it’s often easy to forget there is any soundtrack at all. The only rest you get from the audible assault on the senses is after the various tense world turning/flooding/chase elements are over, when the ambient sound becomes almost soothing in comparison to the tension laden moments you just experienced. There are no traditional pieces of music, only atmospheric noise that is sometimes the equivalent of running fingernails down the chalkboard of your soul… depending how immersed you allow yourself to become anyway.

Talking of immersion, personally I like to give myself over to games like this, and I genuinely feel the only way to play Limbo is at night, in the dark, with all the curtains shut. I played Silent Hill 1 with a friend in the same way and I think it added so much more to our experience of the game that without that element, I would still have enjoyed it, just not in the same way. I know people often don’t play games in this manner so a lot of this will probably go over peoples heads or be mocked and ridiculed, but I don’t care and I’m positive anyone who plays these types of games in the same way will understand just what I’m talking about.

Puzzle-wize, Limbo has some of the freshest and imaginative takes on the age old platform/puzzle formula’s I have seen in some time. The game takes place over three distinct sections with each featuring appropriately themed puzzles to the area you are in. The forest section has you avoiding man-traps, spider webs, and in some of the tenser moments of the game (for arachnophobes anyway) you will be running for your life from a giant spider. The deserted city section contains lots of water based puzzles as much of the environment has been flooded, whereas the abandoned factory area features a lot of physics based puzzles involving saw blades and conveyor belts. The different areas enable an interesting mix of puzzles and before anything begins to feel too repetitive you are experiencing something new to wrap your head around. The pacing is superb although personally, I would have liked to see more of the forest areas as that was hands down my favourite area. Not only in terms of puzzles but in terms of questions.

The forest area for example is the only section of the game you will encounter other living things. Other children feature heavily here, firing what I can only assume are pea shooter style weapons, operating mechanical spider legs, rolling flaming tires down on you from above. Who these children are and why they are opposing the player is never made clear. Neither are the repeated instances of tree houses in the first, middle and very end sections of the game. The title screen features a tree house which leads me to believe there is some significance there, but this is half the fun of Limbo. The game asks more than it answers, and yet it asks nothing. The human mind is geared to enjoy solving puzzles and the game not only has these by the dozen but it’s very essence, themes and settings raise many questions that beg to be answered.

I’m a sucker for this kind of thing, 2001 Space Odyssey, Phantasm… I’ve always been interested in media that leaves questions to be pondered over even if there are no answers to be found. The human mind automatically attempts to fill in the blanks even when not required to and whether by design or accident, I think Limbo takes advantage of this psychological element of the human brain very well. I realise however, this is not everyone’s cup of tea, and as a result many have simply dismissed the game as an attempt to be ‘arty’ and ‘hip’ as many other indie games have attempted. To these people I would urge them to ignore this element and simply enjoy it as a puzzle/platform game. There is a lot of fun to be had here even if you are not intrigued by the same elements that I am.

In my opinion Limbo is one of the freshest, imaginative games to release in recent years. Even if you wait for the price to come down, or only give the demo a spin, I’d strongly recommend this to anyone in possession of an Xbox and a spare 1200 MS points. It really is that good.

Categories: Gaming, Review Tags: , , ,

Playing this month…

February 3rd, 2010 No comments

…mostly XBLA games.

Third Xbox drive has bitten the dust so only games from HD right now.

Loderunner. A new look on an old classic. Lots of fun, frustrating multiplayer action, lots of levels… how can you go wrong?

N+ A fun little platform/puzzle type game. Levels are simple in theory, get to a switch/switch opens door/get to door/next level. In practice it’s a running, sliding, wall jumping, frustrating (but fun) experience. Originally a flash title (I think?) and now on XBLA, grab the trial and give it a whirl.

Souls. A game from the indie section on XBLA. Simple gameplay, frustrating to master. Reminds me of those old ‘test your nerves’ machines where you guide a metal ring over a twisty wire. Any contact between the ring and the wire sounds an alarm and ends the game. Souls works on the same principle. The player must guide the soul of a deceased person (presumably to heaven, I have not completed it yet) through corridors and elevator shafts, avoiding demons that appear from walls/ceilings/floors to try and swallow you.

At only 80 points it’s worth checking out. I could live without the repeated ‘scare’ moments though.

Other than the occasional Trials HD session, that’s about it till I get the drive replaced.

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