No thanks.
Each year control schemes on games get more complicated, and more and more combinations of buttons are being used simply because we are running out of space on the controllers as it is.
The Wii works (well, I use that term loosely) as a result of a few factors.
- The controller still has buttons and an analogue nub
- It has rumble
- Nintendo has been aiming at casual motion games specifically
The inclusion of an analogue nub, and buttons help with the games not entirely suited to motion control, and add to the ones that are. The force feedback, although weak, is at least there. Fall a large distance on Monster Hunter.. Wiimote shakes. Slam a hammer into an Urugaan’s chin and you feel it.
Sony Move seems to have at least grasped the concept and adapted it to suit them. Their controller still has buttons and can attach to a nunchuck type device with… an analogue nub! I’m not sure on the details but I’d bet it has rumble too.
Then we have Natal, sorry, Kinnect (urgh! Bad name, bad name!).
Great piece of tech on paper. No buttons, no vibration, no analogue nub, not even a physical thing to hold… I see a problem here.
Firstly, at this point, anyone who actually wanted motion controls has probably gone out and bought a Wii by now. Secondly, if Natal, sorry, Kinnect (urgh! Bad name, bad name!) is going to cost the rumoured $150 as everyone suspects, you can get a Wii for that price! Just those two factors alone are a big enough problem without considering that this thing wont even apply to 90% of the games I play! How exactly will FPS games work under this? Well I’ll tell you how, on rails. Which is BS. How will platformers work with this? How will anything other than a clusterfeck of a party game that already exists on the Wii work with this thing?
So far, Wii Fit, Wii Sports, Wii Dance, Mario Kart Nintendogs have been shown… oh wait, sorry.. Kinnect Fit, Kinnect Sports, Just Dance, Joy Ride, and Kinnectimals. Looks/Sounds familiar right? Yeah…
When I get home from a long day at work, I like to relax on my couch with a game. I sometimes play for extended periods of time. The last thing I want is a BS control scheme that forces me to either be standing, or moving around to control something.