Playing this week…

February 22nd, 2010 Eckyman No comments

Back to regular gaming this week thanks to the new Xbox.

I’ll mainly be playing the following…

I still have a few missions to mop up on AvP but will be playing multiplayer to death this week. Rebellion really nailed this one in my opinion. With three different species providing three different play styles there is something for everyone here. The game is loaded with tension and atmosphere, and graphically the game is superb.

Jedi Academy is one of those games I’m kicking myself for not having played when it first came out and there were more people online. The single player, while good fun, pales in comparison to the online mode. A third person Jedi game that actually does lightsaber combat well, built on the Quake 3 engine? How can you go wrong?

Will post some more on these two games later this week after I get a good run at them.

SF Masterworks

February 16th, 2010 Eckyman No comments

New goal for 2010.

Working my way through the SF Masterworks series. Hoping to go through at least one or two books on the list per month.

I had already read the #1 title, The Forever War by Joe Haldeman, so picked up the next three on the list.

Will try and put up some reviews of each book as I finish them.

Categories: Books Tags: ,

New Xbox!

February 15th, 2010 Eckyman No comments

MS wanted £81 to repair the faulty DVD drive in my Xbox. Argos were charging £99 for a brand new one + 1 years warranty.

Needless to say, I went with the Argos deal. Screw paying £81 for a refurb when I can get a brand new one + warranty for an extra £18.

Categories: Gaming, Xbox Tags: , ,

Enough already!

February 15th, 2010 Eckyman No comments

The Church of England has weighed in again on the subject of violent videogames…. nothing new here.

However, one quote from Tom Benyon caught my eye;

A bubbling sewer of gratuitously violent and sexual pornography in DVD games are washing all around us. Byron relied on the proposition that parents have a liability or are interested in controlling what their children do. We think, sadly, that that is optimistic and a prize hope.

The Church of England does not think parents are liable or interested in controlling what their children do? So along comes The Church of England to tell them all how to do it? Really?

Enough is enough

Every console on the market right now has parental controls that will lock them down and prevent minors playing these games. If parents took the responsibility to ensure these settings were enabled, the rest of us who can play violent games and understand it is fictional can get on with our lives.

The tools are right there. Instead of throwing bullshit like this around, how about we educate people about this stuff?

I get it, it’s easier to take pot shots at the gaming industry than it is to ask people to accept personal responsibility, I’m just tired of seeing this stuff now.

When will people see reason and finally apply some logic to this situation?

via Violent Games Assailed by Church of England | GamePolitics.

Playing this month…

February 3rd, 2010 Eckyman No comments

…mostly XBLA games.

Third Xbox drive has bitten the dust so only games from HD right now.

Loderunner. A new look on an old classic. Lots of fun, frustrating multiplayer action, lots of levels… how can you go wrong?

N+ A fun little platform/puzzle type game. Levels are simple in theory, get to a switch/switch opens door/get to door/next level. In practice it’s a running, sliding, wall jumping, frustrating (but fun) experience. Originally a flash title (I think?) and now on XBLA, grab the trial and give it a whirl.

Souls. A game from the indie section on XBLA. Simple gameplay, frustrating to master. Reminds me of those old ‘test your nerves’ machines where you guide a metal ring over a twisty wire. Any contact between the ring and the wire sounds an alarm and ends the game. Souls works on the same principle. The player must guide the soul of a deceased person (presumably to heaven, I have not completed it yet) through corridors and elevator shafts, avoiding demons that appear from walls/ceilings/floors to try and swallow you.

At only 80 points it’s worth checking out. I could live without the repeated ’scare’ moments though.

Other than the occasional Trials HD session, that’s about it till I get the drive replaced.

Categories: Gaming Tags: , , , ,

The Problem With Saving (Part 2)

January 30th, 2010 Eckyman No comments

Following up on my previous post about the problems with saving, I’d like to continue this with a look at the way a few games handle the various issues that can occur.

Read more…

The History of DLC

January 29th, 2010 Eckyman No comments

After reading a recent post about DLC over at fantopro.com, I got to talking with the author, Steven Savage, via email and agreed to try my hand at a guest post about the recent history of DLC in gaming.

You can read it here

Categories: Gaming, Guest Post Tags: ,

The Problem With Saving

January 27th, 2010 Eckyman No comments

Most modern games allow the player to save progress at any time they wish. Gamers do not expect to be thrown back to the start of a level when they fail to complete it, and often this kind of gameplay can lead to players losing interest rapidly.

Giving the player the ability to save whenever they want can also influence the difficulty of a game in ways the developer may not have intended. For example, Splinter Cell Double Agent allows the player to save at any time and this results in the ability to trial and error your way through sections of the game that may have been intended to be much more difficult. The other issue with this mechanic is when developers recognise it as causing a problem, rather than solve the issue by limiting the amount of saves they begin designing level difficulty around this ‘infinite save’ mechanic.

Back in the 80’s games did not have saves. It was pretty rare to even get an option to continue your game in fact. Most games operated under a ‘three lives then your out’ system, with some (Treasure Island Dizzy) opting for just the one life. I have personally witnessed a good friend of mine reach the end of Treasure Island Dizzy only to die as he picked the very last Gold Coin required for completion. At 9 years old swearing is not as fast and thick as it would have been had he done it now, but the disappointment on his face stays with me forever. Of course, a few years later he would have his revenge when I would reach the end of Fantasy World Dizzy, and fearing a death at the hands of a badly timed jump towards a screen containing a dragon (which I might add, I had already subdued but feared perhaps it had awakened in the meantime), I instead chose to blindly leap in the opposite direction only to land in the gears of a lift and lose my one remaining life! I had literally completed the game, all I had to do was make my way to Daisy and I’d have been home free. Needless to say, my friend gleefully reminds me of such gaming disasters whenever the opportunity arises.

Of course, in today’s gaming world the above incident would not be a problem, you would simply load up an earlier save and jump in the other direction. Is this a good thing? Allowing players to prevent the loss of several hours of hard work? Or is it diluting the challenge to a degree that completing it is just not as satisfying as it once was?

I’m a firm believer in risk vs reward gaming experiences. There can be no great reward if the risk is minimal. It is a simple fact of life. If a game holds your hand all the way throughout, allows you to save whenever you want, grants any number of continues, what achievement remains upon completion of the game?

The recent Super Mario Brothers Wii has a feature that allows the console to play the game for you. Today’s Mario experience says “don’t worry, if this bit is too hard for you, we’ll do the work for you”.

Not too long ago there was a huge fuss made over the fact gamers had to complete Guitar Hero in order to unlock all the songs. If I want to listen to a particular song, I have the CD for that.

The worst offender to date (that’s right Alone In The Dark I’m looking at you) allows the player to skip levels entirely. I’m not even kidding, it is advertised as a feature on the back of the box. Don’t want to complete the game? Fine, skip all the way to the end, watch the pretty cut-scenes then put the game away never to be played again. If that is the experience you want, watch a movie. The only barrier to content is sticking around till the end, knock yourself out.

Take a look at the majority of children’s games today on the DS for example. When I was a kid just about everything in a game could and would kill you. A blade of grass, a gust of wind, a pixel to the left of the correct spot and OOPS you’re in the spike pit. Start over.. and over… and over again, till the point that when you did manage to complete the game the achievement was something worthwhile. A challenge met head on and bested. Something to be proud of. My father still fondly recalls clearing every puzzle/difficulty settings of the original Lemmings. A feat that was only achieved over long frustrating nights punctuated with rapid fire swearing. Words I had not heard used in such obscene combinations till years later. But the day he completed it a calm fell over our house, he smiled for weeks and even now, years later, if I should ever remind him of this achievement I can visibly see his eyes glaze over in happiness.

That is fulfilment, that is what we play games for. I know its not a popular thing to say in regards to current attitudes to gaming difficulty, but you didn’t get a medal for just showing up and doing your best in my day.

Monster Hunter Frontier coming to Xbox?

January 26th, 2010 Eckyman No comments

Wow!

Kinda blown away by this! I had already come to terms with the fact the series was moving to the Wii, and after playing the Wii version I have been suitably impressed enough to not worry too much about it and just appreciate that we are getting the third game over here after all.

For years though, Monster Hunter Frontier has been a thorn in my side. Due to lack of access I largely put up with other subscription titles, all the while commenting how great this or that MMO would be with Rath’s flying around, how amazing MH would be in an MMO setting… all the while watching enviously as new monster after new monster was added to MH: Frontier, the Monster Hunter MMO of choice if you live in Japan or Korea.

Finally, FINALLY I can let go of the jealousy (that’s assuming this thing gets a western release – PLEEEASE let this get a western release!) and look forward to hunting Rathalos online over Xbox live!

According to the article the subscription fee for playing will be around $15 for 30 days access… and that includes the Gold Live subscription! Not a bad deal really and should help bring in gamers that would normally stay away from subscription games.

Expect to hear a lot about this as I do… either here or over at our Monster Hunter fan site www.wyvernhunt.info

A failed opportunity

January 24th, 2010 Eckyman No comments

Although I’m a big fan of the Last.fm service on Xbox Live, I cant help but think MS missed the target slightly with Last.fm/Facebook/Twitter integration.

Had they gone the extra mile and allowed some form of access to the services from other areas of the console, they would have been on a winner. As it is, you cannot listen to Last.fm while playing any games, only within the Last.fm area of the dash. The same goes for Twitter. Something as simple as allowing people to tweet from the guide button mid-game is sorely lacking from the service. Even some kind of pop-up notification system showing new tweets, similar to how the system deals with displaying friend logins, would have been something.

As things stand, the extra services are good, but a little extra effort and they could have been great.

Categories: Random, Rant Tags: , , ,