I think it’s about time we all sat down and discussed the merits of removing melee kills from online FPS games.
Keep it for single player by all means, but get rid of it for multiplayer.
Don’t agree? Go play the Crysis 2 demo for at least 2 or 3 hours. Now get back to me on how many players you saw sprinting towards you, shrugging off bullets like they were peanuts, spamming the melee button, rifle butt swinging madly as they run in your face.
It’s a lot right? Yeah…
Sprinting at a player and spamming melee should never be more effective than careful aimed burst fire in a fecking shooting game! I’m sorry but there is just no logical way it should work like that and with many games implementing a “lunge” type feature to compensate for console player’s naff aim, the problem only gets worse.
Take Bad Company 2 for example. Before they messed with it, the knife required you to be right next to someone for it to connect. If you were moving when you swung it, chances are you’d need to try again for the kill.
Pants right? Well yeah, but it meant if you got knifed it meant you were 100% doing something wrong. If someone can sneak up behind you, and get that shonky knife to work before you hear them and spin round, they deserve the knife kill. Anyone tried running at you spamming the knife would get cut down, simple as. Which is how it should be. As the saying goes, you don’t bring a knife to a gun fight.
After the patch the knife has some kind of lunge BS to it that gives the knife user crazy range. Therussianbadger has a vid up on youtube where he stabs someone upstairs in a building from downstairs… partially through the ceiling? If you are behind someone, you can now start the knife earlier and your character lunges a good distance at them for an instant kill.
Being knifed, or knifing someone is now worth nothing when you can do it by jumping at a ceiling, spamming melee, and still manage to kill someone a floor above you. Whatever your stance on melee mechanics, that is a poop sandwhich whichever way you slice it.
Now consider Crysis 2, a game that features the use of a nanosuit that can protect the wearer from an increased amount of bullets. You can use an armour power up to increase this bullet resistance for a small amount of time. Yet opponents can and will literally sprint through gunfire and slap you in the face with a single rifle butt for a one hit kill.
Think about that for a second. The suit you wear is strong enough to deflect smegging bullets, but it isn’t armoured enough to withstand a rifle butt? Isn’t that like a tank shrugging off an RPG, but exploding to a single shot from a flaregun?
Every online shooter has some kind of crazy one hit kill system, with massive crutches to the players doing it such as lunges… and because of lag, more often than not you are going to see enemy players sprinting through entire clips of ammo, melee animation spamming like crazy, then a respawn screen.
Killzone 3 is a step in the right direction at least. Whenever you perform a melee kill it triggers a preset animation that lasts a second or two leaving you vulnerable to enemy fire. I understand the new Halo has a similar system. This is at least something to remedy the situation but I’d still prefer if we just took the feature out completely.
Or at the very least, give me a gun that fires rifle butts!