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APB

August 6th, 2010 Eckyman Comments off

Well, as the game is out now I guess I can talk about my experiences with it in the Beta phase.

If I’m honest I didn’t actually experience that much of APB thanks to constant computer issues, none of which were APB’s fault as it happens. I met all the recommended specs but my graphics card had a fit and caused some problems hindering my ability to play. Not that it mattered much as even after I fixed the problems I had no motivation to return to APB based on what I saw.

I realise my impressions are based on a beta rather than a finished product so I’m hardly going to be impressed at the level of polish at hand here, however, I’ve played enough games over the last 25 years that given a fun gameplay mechanic, the game could have bugs coming out of the seams and the graphics of a Spectrum game and I’d play it. Unfortunately, APB is hindered by it’s genre and the titles that have gone before it.

Firstly, the sandbox city game has been done to death. Secondly, the GTA mission formula within a sandbox game has also been done to death. For the last 10 years we’ve seen game after game mimic GTA3 and it’s getting a little old. What was once a refreshing twist on a genre in 2001 is now the most overused mechanic in gaming today.

Secondly, and I really dislike to ‘trash talk’ like this but while these sandbox game dev’s can create amazing worlds for players to inhabit, they often fail when it comes to putting an actual game in there. GTA has suffered from this problem for a long time, and if I were to say anything negative about RDR it would be the same thing. Amazing world, mission design needs work. You cant do ‘go there, kill this guy’, ‘take this guy here’, ‘pick up/deliver this package’ missions for 10+ hours and keep it fun no matter how much you try and vary essentially the same mission. Rockstar have been doing it for about 10 years now and not only is it old, but it is boring to anyone who has played a few of these titles. RDR went a step in the right direction but still repeated a lot of it’s missions despite this.

This is where sandbox games fall, they thrive on user created content more than developer created content. Look at Crackdown to see a shining example of this problem… look a little closer and you will see an attempt at the solution too.

Crackdown has some of the most boring, repetitive missions I’ve seen, but it manages to hold your attention by allowing players to jump a building in a single leap, rain grenades down on enemies, and watch half the screen explode in a fiery ball of joy. Picking cars up with passengers still inside, then carrying them to the top of a high building only to hurl firmly off the edge has a way of killing a little time. Throwing a skip out to float at sea, then trying to punch pedestrians hard enough that they fly 40/50 foot off the pavement and land in the skip tends to give a certain entertainment factor that other sandbox games cant equal. Super Powers.

Enter the new breed of over the top sandbox games… Infamous, Prototype, Crackdown, Mercenaries 2 and Just Cause. Running pedestrians over in a Banshee can’t compare to kicking a Garbage truck over a bridge lets face it. However these games still suffer from the same issue, they continue to thrive on user created content and procrastination over advancement. It’s easy to play for two hours and achieve nothing other than punting some poor AI guy off a 100 foot building and cackling manically as you do it. I put around 8 hours into Mercenaries 2 before I realised I was getting nothing done. Well, nothing towards advancement anyway. However I had levelled, reloaded, and re-destroyed the central island fortress about 30 times or so. You can make a sandbox more fun by giving increased powers within that sandbox, but that only serves to increase the fun of sandbox play. Mission design is still repetitive and has been for the last decade in sandbox games.

Now, along comes APB, which dials the superpower angle back down to GTA levels. Then inserts GTA-like mission structure, Saints Row customisation, and a graphics engine built from Unreal Engine… then tries to charge a subscription fee for the package. The problem here is, for a slight trade off I can load up GTA4 online and get more or less the same experience.

The few missions I ran were pretty standard, clean some graffiti from walls (GTA: San Andreas much?), go see some guy for a gun.. nothing much of note. Driving was bad. Like, really bad. I understand the issue has been rectified somewhat but cars still look like they are skating on an ice rink if you ask me. Almost as though they are floating instead of on wheels. The character creation screen kinda confused me. I’ve seen screenshots of regular size people in APB, and I thought the customisation options were supposedly matched by no other game… yet I seemed to only have access to the steroid addict section of body types. I just want a regular guy to play as. I don’t dig the muscle-layered on-muscle stereotype in games, not one bit. I’m willing to concede this could have been an oversight on my part, maybe I missed something, or perhaps the beta was limited to a certain selection compared to the retail release.. I can’t really say for certain.

The biggest issue I can see (although it’s nothing but guesswork on my part) is population balance. At an educated guess, I’m going to say the Enforcer faction is a far more restrictive faction to play than the Criminals. I could be wrong here, but go run a pedestrian over as a criminal, then do it as an enforcer and compare the difference. Assuming this game has a reputation system linked to faction specific rewards I can guarantee you Enforcers will think twice before going nuts on the street but Criminals have more freedom to shoot people at will, to commit vehicular homicide etc. Enforcers will no doubt take a big reputation hit for attacking the citizens they are there to protect. As a result, I can’t see it being long before the Enforcers find themselves outnumbered. Why play Enforcer when Criminal is closer to the classic GTA gameplay everyone knows? Why play Enforcer when your hands are tied a lot tighter in terms of in-game freedom?

Once the slightest population imbalance causes a shift in the win/loss ratio for Enforcers people will re-roll Criminal for the advantage. You only need to look to Warhammer Online to see an example of players re-rolling every other month to take advantage of the winning side. APB will no doubt see the same problems.

In conclusion, the little I saw did nothing to convince me this was worthy of a subscription. Other peoples mileages may vary of course, but while I can see the appeal of such a game, I just don’t think it’s for me. Even it were just the retail price with no subscription I’d still hold off till I saw it in the pre-owned section.

Categories: Gaming, PC Tags: , ,

Playing this month

July 22nd, 2010 Eckyman No comments

I had intended this to be a regular thing but never really got round to it, so to kick it off again, here is what I have been playing this month…

  1. Jedi Academy – Getting the most action right now
  2. Forza 3 – Picked it up pre-owned  last week. Very good
  3. Transformers: War for Cybertron – Great game!
  4. Fable 2 – Another pre-owned bargain. Not bad for £4 but has issues
  5. Mirrors Edge – Yet another pre-owned for £4. Not bad for what I paid.

I’ll be adding Limbo to that list after tonight too. Have been looking forward to playing it ever since the first screenshot I saw… meant to pick it up last night but I didn’t remember till it was too late to play.

Categories: Gaming Tags:

To play or not to play?

July 20th, 2010 Eckyman No comments

Last night I was reminded that quite often I post about games I’m starting to play, say I’ll talk about it later after I play it some more, then never get round to posting about it. Looking through my posts I see I’ve done this a few times so over the next few weeks I’ll be trying to clear up some of the backlog of games I wanted to talk about but didn’t for whatever reason.

Which brings me to the point of this post.

I only really gave it some thought this morning but it’s true… I have a lot of conflict in my gaming life. On the one hand I like to write about gaming and the various things I encounter while playing (even if only 2 people read it lol), but on the other hand I want to game… as much as I can. Having a full time job and other commitments, my time is limited on a night and I need to make a choice.

Often writing loses.

Like now. The last few months have been feeding a combination of Monster Hunter and Jedi Academy addictions, yet I have barely mentioned them here. Why? Well, mainly because I am too busy playing them really.. although there are other reasons.

Take Transformers: War for Cybertron for example. Came out on a Friday, completed it the next day, post was up by Tuesday (written on Monday but scheduled for Tues).  Did I not like the game? Far from it. The thing with TF: WfC is that after 11 hours of the single player campaign, I know all I need to know to talk about the story, the gameplay mechanics, the overall feel of the game from a fans point of view. I’ve played 3rd person multiplayer games before and this adds little new other than vehicle transformation, again, the depths are not hard to plumb.

11 hours of Jedi Academy multiplayer and I was still trying to master seemingly simple tasks such as swinging a damn lightsaber! 11 hours of Monster Hunter and most players will still be fighting the lightweight division of monsters and certainly still learning attack patterns and evasion basics (superman dives as last resort etc).

So yeah… if it takes me a little longer to talk about a game compared to others, it often just means either the game is so good I’m not pulling myself away to post about it, or I’m not convinced I have seen enough to make an accurate observation.

Then you get the Rogue Warriors of the world that only need 15 minutes of your time to play and can be summed up in just six short words :)

Categories: Gaming, Random Tags: ,

When did control pads become dangerous weapons?

July 8th, 2010 Eckyman No comments

This is getting out of hand.

There is a post up at GamePolitics about the bad timing of the Red Dead Stats announcement in regards to the Schwarzenegger v. EMA SCOTUS ruling. As I understand it the issue here is, there are some concerns that the recent RDR stats announcement (players have murdered over 132 million virtual characters in-game since release) may back up claims regarding violence in entertainment, which may then have knock-on effects for the Schwarzenegger v. EMA SCOTUS outcome.

Firstly, Schwarzenegger, I’ve watched you;

In fact hasn’t most of your money come from glorifying violence in entertainment?

Yeah yeah, ok that was shooting fish in a barrel so how about this…

If the RDR stats are shocking these mouthbreathers, can someone give a ballpark figure how many virtual soldiers lives have been lost in the boardgame, Risk? Should we start making a fuss about Risk teaching our kids to invade foreign countries and become powerful wartime strategists?

I’d like to know… At what point did control pads become dangerous weapons?

Categories: Gaming, Rant Tags: , , ,

Real ID

July 7th, 2010 Eckyman No comments

I’m glad I don’t play Warcraft any more.

I’ve seen Blizzard do some questionable things over the years but this just takes the biscuit.

The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID — that is, their real-life first and last name

Yeah, has to be about the worst thing they could have done. As I write this, the forum thread has hit 953 pages. And it was at 942 when I started typing this post. Looks like I’m not the only one to think so.

Looking at it from Blizz’s point of view, it seems they have done this in an attempt to combat the trolls and spammers infesting the official forums. If people are forced to post under their real first/last name I guess the thinking is, they are less likely to post some racial insult or something. OK, I see the thinking, however…

Firstly, and I know this from experience, with 11 million subscribers, the portion of the playerbase that I’d describe as being “tossers” is very high. If I were still playing the game lets say, and I crush one of these “tossers” online a few times as he tries to gank me while on a mining run, or I post something reasonable on the forums but one of these nutjobs takes offense to it… under the old system the worst they could do is get my in-game name and harass me there. Under this new system players are not many steps away from having a little too much info.

Lets take a second and look to some other games for an example of the “internet tosser” in gaming. These are all examples from this year alone.

In January GamePolitics reported on a 16 year old teenager cutting his 46 year old father over a disagreement over tactics used during a game of FIFA on the PS3. When the father responded by turning off the TV/Console, the teenager went to the kitchen for a clean knife and stabbed his father in the neck.

An article posted in March details how a 17 year old Counter Strike player was stabbed in the head with a 12 inch knife in an internet cafe after being found to use ‘wall-hack’ cheats.

In June GamePolitics also reported on another Counter Strike related attack. Several months after being knifed in-game the 20 year old gamer tracked down his online enemy, who it turned out only lived a few miles away, then stabbed him in the chest to pay him back.

These are not isolated incidents either, I can sit and pull link after link up all day long on this subject.

Now, some may take these links as proof that video games cause violence, but because I’m not naive I see it for what it really means. Nutters are everywhere and need very little reason to set them off. If those guys played darts there is every chance that a loss or a disagreement over darts would set them off and cause the exact same reaction. Nutbags are everywhere.

As children we are taught not to talk to strangers, not to give personal info out to random people. We were taught caution, and for good reason. Then along comes a bunch of idiots like Facebook, Blizzard, etc, who think that those lessons of caution should be thrown to the wind and anyone who doesn’t has something to hide. The idiocy of it is jaw dropping. Even more so in a game like Warcraft which has spawned more nerd-rage outbursts than 90% of games that have ever existed.. or will ever exist. Give these mouthbreathers a first/last name combo and some of them are going to take it too far, I guarantee it.

Ironic that an attempt to unify an online community will essentially rend it in two. I never posted on the official boards (I don’t have the patience to wade through the rantings of semi-literate teenagers quite frankly), and were I still playing I know I wouldn’t even dream of going near the official boards ever again.

Categories: Gaming, Rant Tags: , ,

Get a job!

July 1st, 2010 Eckyman No comments

I recently picked up Fable 2 used for pretty cheap and I am now probably at least 3 or 4 hours into the game so far.

One thing bugs me… a LOT

So you start the game poor, destitute, and living from the gutter. When a mysterious lady implies we should buy the music box, the sister remarks;

5 Gold? We could eat for a week on that!

Fair enough.

Next, the sister and brother decide, what the hey, its a magical music box, lets buy it anyway. OK, so with no money the game asks me to complete a few ‘odd-jobs’ for NPC’s around town. Fine I think. About 10 minutes later I’m rolling 5 gold coins around my pocket ready to buy the music box.

Go back a little, remember when the sister mentioned something about eating for a week for 5 gold? And I just earned 5 gold in about 10 minutes. To be generous I’ll use in-game time, so not even close to the time it took for night to cycle to day. I can work a minimal amount, for less than a full day, and eat for a week on the proceeds? You have to wonder, perhaps if you got off your arse and did two or three days work maybe, just maybe you wouldn’t be living in the effing gutter you idiots!

If the main character is sleeping in a no walled shed with only a blanket to his name, has no food, no money, no prospects in life.. how about making it a little harder to earn a weeks food money than putting in 5 minutes work?

Kinda ruins the effect of trying to build up sympathy for your main protagonist if it turns out the only reason he is destitute is simply because he can’t be arsed doing a days work!

I kinda like the game, but man it has some serious issues. Job’s are ridiculous. Gaming distilled into it’s most basic form. Hit that button when this bar reaches here. Again. Again. AGAIN! Going back to the main point of this post, my character came from a life in the gutter yet within 30 minutes of spamming the blacksmith job I had over 10 thousand gold. I went to the smith as the shops shut, by sunrise I had 10 thousand gold.

When in-game systems contradict the storyline, something is very wrong.

One shall stand…

June 29th, 2010 Eckyman No comments

Completed Transformers: WFC late Saturday night.

Given that it only came out on the Friday, you could be forgiven for thinking perhaps the game is not that long. Well, much as I’d have loved it to be longer, the truth is, I hammered the single player a LOT on Friday night and Saturday day/night. Once I got started, it was very hard to stop to be honest. The full game weighs in at around 10+ hours depending how you get on with the bigger battles.

As I mentioned in my last TF post, the gameplay is solid doing everything you would expect from a third person controlled shooter. The transformations  add something a little new to the genre however with vehicle forms being just as useful in most situations as robot forms (In some cases vehicle forms are actually essential to avoid high levels of damage during some of the bigger fights). The system feels very balanced and I found myself constantly shifting in and out of vehicle forms enough that it felt like second nature… as it should in a Transformers game. Flip to jet mode, turbo across the room to grab some health, quickly fire a few missiles, flip back to robot form – use special abilities/gun, back to jet form for evasive actions. The system feels.. well, it just feels right.

The story was particularly interesting to me as a Transformers fan, and Hasbro obviously agrees as TF:WFC’s take on a prequel to the events of the original animated series (and the 1984 movie) is now officially declared cannon in the Transformers Universe. For good reason too.

SPOILER ALERT

The game takes place in the middle of a civil war between the Autobots and the Decepticons. Featuring two campaigns, played chronologically, the first features Megatron and his quest to obtain Dark Energon which he intends to use to control Cybertron. The second campaign deals with Optimus becoming ‘The Last Prime’ and his attempt to cleanse Cybertron of the corruption Megatron has unleashed.

It’s a basic plot, but along the way fans will find much to enjoy here. Omega Supreme’s involvement is nothing short of epic in my opinion. The fight goes on for a long time, and while not always in direct confrontation with Supreme, he affects every step of your journey through that level. Starscream’s defection to the Decepticons was of particular interest for me. I’ve long been a fan of Starscream and his treacherous ways so to finally see something of his origins was really great, plus all his trademark attempts to overthrow Megatron and assume control are all present and accounted for.

High Moon have really done a great job at accurately portraying the characters largely as you remember them from the 80′s. The opening Decepticon cutscene shows Megatron annihilating one of his own underlings after being questioned on the logic of crashing his spaceship directly into Starscreams orbital station. If that doesn’t say ‘Megatron’ then I don’t know what does.

Having not played the Multiplayer much I can’t comment more than I did on the demo just yet, but the single player experience is everything and more any Transformers fan could ask for. I was happier with WFC than I was with the recent perversions to the franchise made by Michael Bay, as was a fellow Transformers fan who played the last 3 Decepticon levels with me. 3 Levels out of 10 convinced him it was better than Bay’s Transformers. Not only in terms of story, but also visually.

5/5 – I’d highly recommend this to any TF fan. Up there with Batman Arkham Asylum in terms of setting the bar for quality in licensed games.

Transformers: War for Cybertron (Xbox 360)
Price:

9 used & new available from GBP 34.00

Game Remakes & Reboots

June 26th, 2010 Eckyman No comments

I’d like to see a few more remakes/reboots of classic games.

Tomb Raider Anniversary was a great attempt at re-treading old ground and a first class example of the kind of quality possible if done correctly. I far prefer Anniversary to the more recent titles in the series, Legend & Underworld. Probably in part due to nostalgia, but also because after trying to go through TR1 on the PS1 again, the limitations of the old control system stick out like a dog in a fish tank. The updated game mechanics really go a long way towards improving the overall experience.

Capcom have also shown remakes are more than viable with the Gamecube remake of Resident Evil, largely held to be one of the best in the franchise by many fans thanks to the various updates it received. Capcom made changes to the script to give it a more serious tone, an updated (less shit) voice over track (Barry Burton, I’m looking at you buddy!), updated graphics and cutscenes, and if I remember correctly it even featured extra areas and story details. The game was received very well in reviews and sold 1.35 million copies according to the wiki entry.

Batman: Arkham Asylum, while not technically a remake, was a reboot for the franchise. All the Batman games before it were laughable. None of them really nailed it well, yet Rocksteady really captured what makes Batman great whilst still delivering a solid gameplay experience.

Of course, the risk of a dud is high. You only need look to the movie industry for examples of how easily a reboot/remake can crash and burn. Given the love some gamers have for certain titles, any mistake made to the formula no matter how minor will be a thorn in it’s side for life.

Still, I think there is a lot of room for retro classics to receive a new breath of life and would love to see a few more titles given a fresh lick of paint.

Categories: Gaming, Random Tags:

Project 10 Dollar/Online Pass

June 25th, 2010 Eckyman No comments

As predicted, it didn’t take EA long to find a new way to gouge customers. They’ve tried several attempts at this project ten dollar bullshit and seem to have settled with the worst of a bad bunch of ideas.

In my opinion, a reasonable solution is how Battlefield Bad Company 2 was handled. All retail copies of the game came with a ‘VIP code’ that granted the owner free access to the first DLC pack. Any DLC since then, which has re-used assets on the disk, have also been free for ‘VIP’ players. Anyone buying used would have to fork out some extra cash to get access to the extra content. This at least seems half fair compared to the new system, which will see gamers buying used games forking over extra money to use the online features advertised on the back of the box.

Given that EA are one of the biggest game publishers around right now, I just don’t buy the claim they are losing money on used game sales. Not only that, but if their BS is to be believed, this is all for the benefit of the customers and to help fund upkeep of the servers.

Yes, but.. logically, the only strain on a server is caused by new retail players. Anyone who buys used is simply replacing a player that already existed and no longer uses the servers due to selling the game. Under this system, if the same game is sold and traded a couple of times, EA get paid multiple amounts towards the ‘upkeep of the servers’ yet they gain no additional players to justify it. I’m sorry but this just doesn’t wash.

If I sell my house, I don’t give a cut to the original builder because of work he did years ago – He was already paid for that work. If I were to sell a car, I wouldn’t give a cut to the manufacturer because they made it – They were already paid for the car when it was first bought.

Bullshit, all of it.

I like to rent and ‘try-before-I-buy’ on some titles I’m unsure on. Under the new system, only the first in line to rent the game get to redeem any ‘VIP’ code included in the box which means anyone else renting that game will be restricted from the online features so that’s the end of that.

The worst of it is, if I know anything about gamers it’s that they’ll continue to buy even while being shafted. Example – the majority of the ‘Boycott MW2′ steam group were all tagged as playing MW2 on the day of release. Even though Activision makes games for Satan and his minions these days, gamers continue to support Kotick and his douchebaggery.

It’s simple logic that if EA can make this work, other publishers will start to pay attention. Ubisoft, Sega, and THQ already have plans to implement similar systems as I understand it… it wont be long before others fall in line with this if we don’t start voting with the contents of our wallets.

Categories: Gaming, Rant Tags: , ,

Bah-weep-Graaaagnah Wheep ni ni bong?

June 24th, 2010 Eckyman No comments

The universal greeting works every time!

I’ve been playing the multiplayer Transformers demo a little over the last few days and I have to say, I’m surprised at how good it is.

Don’t get me wrong, it wont bring anything new to the table that other 3rd person shooters already haven’t, but at it’s core the combat and controls feel very solid. Based on that fact, plus developer interviews regarding the story, the art direction (G1 FTW!), and the trailers showing snippets of the Omega Supreme/Trypticon fights.. I’m very optimistic for this title to say the least!

More updates after I pick it up tomorrow. Feel free to add me for some co-op action…