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Adventure Game Studio: Changing Rooms

December 8th, 2009 No comments

I keep getting searches for information on how to change rooms in Adventure Game Studio.

It’s quite easy actually, all you need is the following code;

cEgo.ChangeRoom(room number, x, y)

Replace “cEgo” with your character name, change “room number” for the number of the room you want the player to be taken to, and lastly set the x/y co-ordinates you wish the player to appear in the room.

Easy :)

AGSBox360

October 15th, 2009 No comments

Had to talk about this a little..

Clarvalon is working on a plugin that:

prepares AGS game files in a way that is suitable for conversion to the Xna Adventure Game Engine(XAGE), in order to play them on the Xbox360 or via a web browser.  It is designed to be as straightforward as possible, so the instructions should hopefully be self-explanatory.  After copying AGS.Plugin.ExportToXAGE.dll to the AGS Editor executable directory, a new option should appear on the toolbar, ‘Export -> Prepare game for XAGE‘:

You can read more about this at the AGS forum thread, or at Clarvons blog.

As you can imagine with me starting my own AGS project, I’m very interested to see how this progresses.

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